Command & King – 8-Player Lane Strategy Auto-Battler
A downloadable game
## Overview
**Command & King** is an 8-player PvP lane-based strategy auto-battler.
Each match is a 1v1 battle on a 5-lane map:
- 3 ground lanes (1,3,5) with forward outposts and towers
- 2 river lanes (2,4) for ships only
- Each player defends a **King** in their base and uses **global King Skills** to influence the battle.
Last player standing in the 8-player lobby wins.
## Core Ideas
- **5 lanes, 8 players** – You fight 1v1 each round inside an 8-player lobby with HP/lives.
- **Rations vs War Gold** –
- Rations = tech tree currency to unlock new hero types inside the lobby.
- War Gold = round-by-round currency to buy heroes, respawn them and upgrade skills.
- **Ships & flanking** – River lanes 2 & 4 allow ships to land heroes behind enemy lines.
- **Season rounds** – Each round has a Season (Spring, Summer, Autumn, Winter) with light map effects.
- **King Skills** – Before the lobby you pick 2–3 global abilities (bombardment, heals, buffs…) and cast them during fights.
## Current status
This is an **early design / prototype**.
I’m collecting feedback on:
- The Rations / War Gold economy (snowball risk, comeback tools)
- 5-lane layout and ship routes
- King Skills loadout system
- 8-player lobby HP structure
There is **no playable build yet**, only GDD and mockups.
If you’re interested in this kind of game, feel free to:
- Leave a comment with your thoughts
- Hãy cho tôi biết anh hùng hoặc Kỹ năng của Vua mà bạn muốn thấy
- Theo dõi các bản ghi phát triển và bản demo trong tương lai.
| Status | In development |
| Author | jxnhalam |
| Genre | Strategy |
| Tags | Auto Battler, Indie, lane, Multiplayer, PvP |
| Average session | A few seconds |
| Languages | English |
| AI Disclosure | AI Assisted |
